NO MOM
I CANT PAUSE.
RowTether panel with two selected tables before a review
ROWTETHER / Editor viewPrimary workflow view
Unreal Engine pluginDocumentation

RowTether

Catch broken DataTable references before they reach a build. RowTether maps dependencies, explains findings, and previews CSV impact before you change your project.

What it does

Changing a row can break several tables at once. RowTether shows which selected consumers depend on each target, what is missing, and who would be affected before you import a CSV.

  1. RowTether panel with selected consumer and target tables ready for review
    Selected tables
    Review tables
    Scope / selected tables
    • Selected tables
    • Review tables
    • Selected tables
    • Review tables

    Choose the scope before you inspect

    Review the tables you are about to change, keep the analysis focused, and make the result useful before you start tracing dependencies.

  2. RowTether table references showing a consumer field linked to a target table
    Source: Consumers / Link
    Destination: Targets
    Reference mapping / source → destination
    • Source: Consumers / Link
    • Destination: Targets
    • Source: Consumers / Link
    • Destination: Targets

    Define relationships and game rules

    Detect Row Handle references, declare destinations for text keys, and define conditions and checks for the rows in your game.

  3. Findings with source table, row, field and an Open action
    Table, row and field
    Open the source
    Findings / source and context
    • Table, row and field
    • Open the source
    • Table, row and field
    • Open the source

    See the source behind the finding

    See the broken link in context: the source field, destination table, and rule stay together so you know exactly what needs fixing before you touch the data.

  4. RowTether CSV comparison showing a completed impact review
    Candidate CSV and destination
    Status and coverage
    CSV impact preview / before import
    • Candidate CSV and destination
    • Status and coverage
    • Candidate CSV and destination
    • Status and coverage

    Preview the fallout before importing a CSV

    Select the candidate file and destination, then confirm the completed impact review before the file touches your project. See the findings and decide whether the import is safe.

  5. Broken references, explained

    Transcribed from a real Codex session via Unreal MCP. Original capture in Spanish.

    3 tables reviewed · 30 rows · 13 findings · No tables skipped

    Consumers / C4 / Link
    Points to Targets → Missing, a row that does not exist.
    Consumers / C5 / Link
    Specifies T1, but the destination table is missing.
    Consumers / C6–C10 / Link
    Empty reference.
    ConsumersValid / C5–C10 / Link
    Empty reference.

    The 11 empty references are errors under the current configuration. If they are intentional, configure Allow empty.

    Investigate with your AI assistant

    Ask your AI to locate broken references, explain their source or compare a CSV through the included AI integration and Unreal MCP. Review configuration proposals in Unreal before applying them. RowTether does not repair or modify your DataTables.

    Connect your AI assistant
    RowTether 1.0.0 enabled in Unreal
    One plugin. Optional AI integration included.

Frequently asked questions

What does RowTether check?

RowTether reviews supported references between selected Unreal Engine DataTables, checks configured game rules and previews the impact of rows missing from a candidate CSV. Findings identify the source table, row and field.

Does it repair DataTables or import the CSV?

No. RowTether diagnoses problems and previews impact. You investigate the findings and make changes through your normal Unreal workflow.

Do I need an AI account or another studio plugin?

No. The core works without AI. Optional AI tools are included in RowTether; using them requires the relevant Unreal integration plugins and a configured compatible client.

Which engine and platform does it support?

The documented version is an editor-only C++ plugin for Unreal Engine 5.8 on Windows, with source included. Review the coverage guide for supported reference shapes and review limits.