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Scientific Number Tools Documentation
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Install and enable the plugin

Prepare a Windows project and find the Blueprint nodes.

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Before you start

Use Unreal Engine 5.8 on Windows with a compatible C++ toolchain when building from source. The current plugin descriptor enables Win64. Android and Linux are not enabled by this revision; installing their SDKs alone does not add support.

Enable Scientific Number Tools

  1. Close Unreal before installing a source copy. Place the plugin folder under your project’s Plugins/ScientificNumberTools, with ScientificNumberTools.uplugin directly inside that folder. Keep only one installed copy.
  2. Open the project and build its modules if Unreal requests it.
  3. Open Edit → Plugins, search for Scientific Number Tools, enable it and restart when prompted.
  4. Create an Actor Blueprint. In its Event Graph, search for Make Number under Scientific Number.
Expected result

The Blueprint can place and compile a Make Number node. This plugin provides runtime nodes and components; there is no RowTether review panel to open.

Choose the number policy

Search for Scientific Number Settings in Project Settings. Idle Mode rejects negative numbers and nonzero values below one. Disable it if your game needs those values, then restart the editor. The process policy locks after use; changing the setting during a running session is not sufficient.

C++ consumers

Add ScientificNumberTools to the consuming module’s dependencies for numeric operations. Add ScientificNumberToolsSecurity when using Safe values or portable persistence. Include ScientificNumber.h for FScientificNumber. Runtime code must not depend on the editor module.

The AI connection is optional. Leave it disabled for your first calculation.

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Scientific Number Tools 1.0.0 · Source documentation ·