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1. Run and read your first review

Build this example in your Unreal practice project and check the result at each step.

On this page

    Select the practice tables and learn to distinguish the review status from the data findings.

    1. Open Tools → RowTether. If the editor groups studio tools, open Tools → Tether → RowTether.
    2. In the Content Browser, select Targets and Consumers, then click Use selected DataTables.
    3. Expand Rules → References and game rules and load Fixtures/nullable-handles.json. This profile marks Link as nullable; the empty handles in the CSV are intentional.
    4. Wait for the review started by the profile to finish. Check its status and coverage before interpreting the results table.
    5. The expected result is two current errors: C4 points to a Missing row that does not exist, and C5 has no destination table. Optional empty handles do not create errors.
    6. Open both findings to locate the row and Link property in the source DataTable.

    A Completed review can still contain errors: status describes the run; findings describe the relationships it found. If coverage is Partial, inspect the reasons before deciding a table is clean.

    If the result differs, confirm the panel uses these tables’ object paths and that nullable-handles.json is loaded. This profile allows empty handles; it does not make missing rows or destination tables valid.

    RowTether panel with selected tables before a review