Install SaveTether
Add SaveTether to an Unreal Engine C++ project and open its Editor panel.
On this page
- Close Unreal Editor and back up the project.
- Copy
SaveTetherto<Project>/Plugins/SaveTether. - Open the project, enable the plugin, and build the C++ Editor target.
- Restart the Editor and open Tools > SaveTether. With multiple Tether plugins, open Tools > Tether > SaveTether.
No other studio plugin is required. It is Editor-only, not enabled by default, and does not add a runtime save-game reader. Run the first test in a disposable project. The target guide is UE 5.8 Win64; see compatibility.