NO MOM
I CANT PAUSE.
SaveTether Documentation
Support
Browse documentation

Install SaveTether

Add SaveTether to an Unreal Engine C++ project and open its Editor panel.

On this page
    1. Close Unreal Editor and back up the project.
    2. Copy SaveTether to <Project>/Plugins/SaveTether.
    3. Open the project, enable the plugin, and build the C++ Editor target.
    4. Restart the Editor and open Tools > SaveTether. With multiple Tether plugins, open Tools > Tether > SaveTether.

    No other studio plugin is required. It is Editor-only, not enabled by default, and does not add a runtime save-game reader. Run the first test in a disposable project. The target guide is UE 5.8 Win64; see compatibility.