Compatibility and coverage
MediaTether platforms, dependencies, limits, and exclusions.
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Current target: Unreal Engine 5.8, Win64 Editor. Support is not declared for macOS/Linux, runtime, packaged projects, or other versions until tested. Built-in ImgMedia is required for sequence support and is marked beta by Epic in UE 5.8.
The native panel accepts up to 1,000 sources and a configurable file-record limit of 1–100,000 (10,000 by default). The Toolset Registry AI adapter separately hard-caps each inventory at 10,000 records. Sequence rules may span at most 100,000 indices. Enumeration is bounded and cancellation is checked between filesystem calls; a slow OS call cannot be interrupted. Reading proves access, not codec validity, playback, capture, streaming, or delivery correctness. It does not scan other sources, remote folders, or directories recursively.