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Install MediaTether

Install MediaTether as an Editor plugin and check its dependencies in Unreal Engine 5.8.

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    MediaTether is distributed as a source-code Editor plugin. Source installation requires a C++ Unreal project and the Visual Studio C++ toolchain supported by your Unreal Engine version. The initial verified target is Unreal Engine 5.8 Win64 Editor.

    1. Close Unreal Editor and back up the project.
    2. Copy the MediaTether folder from the source package to /Plugins/MediaTether.
    3. Open the project and enable MediaTether in Edit > Plugins. Enable the built-in ImgMedia dependency if prompted; it is required for image sequences and is marked Beta by Epic in UE 5.8.
    4. Build the project’s Editor target with the compatible C++ toolchain, then restart the Editor.
    5. Open Tools > MediaTether. If multiple Tether plugins are enabled, use Tools > Tether > MediaTether.

    If the project is Blueprint-only, add a C++ module using Unreal’s supported workflow before installing the source plugin. Do not copy Binaries from a different engine version. MediaTether is Editor-only, is not enabled by default, and does not run in packaged games. Settings are project-local; test on a disposable copy first and review compatibility.